I finished doing the animation for the other shot that Joey is in. The only line here is a bear roar, but still, needs mouth movements synced to it.
One thing that I noticed animating this, is that most of the time, you can get away with a surprisingly small amount of animation. Most of the body animation here is the three main poses with varying amounts of squash and stretch to give the impression of movement, and it seems to work pretty well. There's almost no sort of real in-betweens.
I had to put the front right paw on a separate layer so that it'd be in front of Joey's head at the start of the shot, which posed an interesting issue about trying to make it stay in line with the movement of the rest of the body. But at the same time, the slight difference in movement on the leg seems to have a little bit of a stabilising effect on the character motion as a whole.
Also, originally, he was going to end the shot with his head held up, but I realised that Joey's head pops up into shot in the other lip syncing moment, so his head had to come back down at the end of this one in order for it to make sense narratively.
I had to put the front right paw on a separate layer so that it'd be in front of Joey's head at the start of the shot, which posed an interesting issue about trying to make it stay in line with the movement of the rest of the body. But at the same time, the slight difference in movement on the leg seems to have a little bit of a stabilising effect on the character motion as a whole.
Also, originally, he was going to end the shot with his head held up, but I realised that Joey's head pops up into shot in the other lip syncing moment, so his head had to come back down at the end of this one in order for it to make sense narratively.